Patient 6
Role: Game Designer, Systems Designer, Lead Programmer Tools Used: Unity Duration: January 2017 – June 2018 (part-time) Team Size: 5Development Info
Genre: Narrative Horror Platform: PC, Mac Project Status: Incomplete Controls: Keyboard/mouseGame Info
Project Summary
Patient Six is a narrative driven horror game set in the 1940’s. The story follows Dax Gregory, a man who wakes up in a strange hospital environment and has to figure out where he is and how to escape. Patient Six uses experimental resource mechanics, where the player has to manage various medicine types to prevent there deteriorating senses from failing (movement, vision, and sound).
This game was completed as part of an Advanced Game Design course at Drexel University. This project taught me a lot about leading a team, managing work, and overall collaboration when working in a short development cycle with a small team.