OMBRA
OMBRA is a re-imagined shoot ‘em up where you can kill enemies utilizing the environment’s shadows. Guard the tomb relic against hordes of enemies all while keeping your light alive. Choose between endless or wave game modes to test your skill and compare your scores against your friends.
MorePERSPECT
PERSPECT is a 3D perspective puzzle game that was developed as a part of my Master’s Thesis at Drexel University. PERSPECT presents puzzles designed around the concept of spatial reasoning where the player must use gravity to move a robot, named Century, to its destination. Two different versions of Century were design: a happy-complimentary version, and an angry sarcastic version. The overall purpose of my thesis was to determine the impact various emotional game agents (EGA’s) have on the players intrinsic motivation.
Azta
A concept for a mobile game made within a week. wanted a simple game with a creative aesthetic.
Thrill Squeakers
Thrill Squeakers is a game created as part of a Game Jam. Thrill Squeakers has the player controlling a flying squirrel as they plummet down a giant oak tree, attempting to collect as many acorns as they can while avoiding dangerous obstacles.
Patient Six
Patient Six is a narrative driven horror game set in the 1940’s. The story follows Dax Gregory, a man who wakes up in a strange hospital environment and has to figure out where he is and how to escape. Patient Six uses experimental resource mechanics, where the player has to manage various medicine types to prevent there deteriorating senses from failing (movement, vision, and sound).